In this battlepack, you will start with a small army that will grow in size and become more experienced as the campaign progresses. Before you can start fighting battles using this battlepack, you must first complete a Path to Glory roster (pg 88) using the following rules.
Points LimitThe points limit for the units on your starting Path to Glory roster is 1000 points. No more than 350 points can be spent on a single unit in your starting army (with the exception of Heroes in Sons of Behemat armies).
Battle ProfilesThe information you’ll need when building your Path to Glory roster is found in each unit’s battle profile. Battle profiles for each unit are available at warhammer-community.com.
FactionThe first thing you do when building your Path to Glory roster is to pick your army’s faction (e.g. Stormcast Eternals or Skaven). Each faction has its own warscrolls, battle profiles and faction rules. These can be found in various publications such as a faction’s battletome and online at warhammer-community.com. This battlepack also allows you to expand your force with units that belong to the same Grand Alliance as your chosen faction (see ‘Adding Units’).
Battle FormationsYou can pick 1 battle formation from your army’s faction.
Adding UnitsGeneral: You must pick 1 Hero from your army’s faction to be your general. Your general must be a single model, and they must lead their own regiment. Add them to the general’s regiment section of your roster.
Regiments: You can pick up to 4 non-Hero units with the same faction keyword as your general to join your general’s regiment.
You can also include up to 4 additional regiments. To add a regiment to your roster, pick 1 Hero that has the same Grand Alliance keyword (Order, Chaos, Death or Destruction) as your general, then pick up to 3 non-Hero units with the same faction keyword as that Hero to join their regiment. A Hero’s battle profile may say that they can be added to the regiment of another Hero. In such cases, you can include them in that Hero’s regiment in place of a non-Hero unit.
Once a unit is added to a regiment, it remains in that regiment unless specific rules allow it to move to another regiment or to become an auxiliary unit.
After the battlefield has been set up but before determining territories, one player rolls a D3 and adds 1 to the roll to determine how many emberstone clusters will be set up on the battlefield. If the battle is taking place in the Hateful Shores, roll a D6 instead of a D3.
Emberstone clusters are represented by 40mm round markers. The players take turns to set up emberstone clusters on the battlefield, starting with the player whose general has the lowest rank. If both generals have the same rank, the players roll off and the winner sets up the first emberstone cluster.
Emberstone clusters must be set up more than 6" from all battlefield edges, objectives and other emberstone clusters. If the battleplan you are using has neutral territory, the first 2 emberstone clusters must be set up in neutral territory more than 3" from either player’s territory and more than 6" from all battlefield edges, objectives and other emberstone clusters. Emberstone clusters can be set up on area terrain or accessible portions of unstable terrain that are less than 1" tall (Terrain, 1.4). If it is not possible to set up an emberstone cluster, it is not used in the battle.
In Path to Glory, the battles you fight become the chapters of an ongoing narrative in which your army grows more powerful over time. To determine its progress, after each battle, there is a series of steps called the aftermath sequence.
The aftermath sequence is divided into the following steps:
Add all of these emberstone shards to your emberstone vault. There is also space on your roster to keep track of the total number of emberstone shards your army has gained throughout the campaign.
In this step, you can make any of the following adjustments to your Path to Glory roster:
You can promote 1 Hero that is an auxiliary unit or is in another Hero’s regiment to lead their own regiment. Move that Hero to the hero slot of a new regiment on your roster. You can then add any eligible auxiliary units on your roster to their regiment.
If you wish to remove any units from your Path to Glory roster, you can remove them in this step. If you do so, you receive a number of refunded emberstone shards for each retired unit, as shown in the table below. Add those emberstone shards to your emberstone vault. Any enhancements gained by that unit are lost.
Retired Unit | Refunded Emberstone Shards |
---|---|
Points value of 0-100 | 1 |
Points value of 101-200 | 1 |
Points value of 201-300 | 2 |
Points value of 301-400 | 3 |
Points value of 401-500 | 4 |
Points value of 501-600 | 5 |
Points value of 601+ | 5 |
In this step, you can transfer artefacts of power from one eligible Hero to another. You can also remove any enhancements on your Path to Glory roster, should you wish.
You can pick any eligible Hero on your roster to replace your general. Your general first suffers D3 battle wounds, then move them to the hero slot of a new regiment on your roster. Up to 3 of the units in their previous regiment can join them in their new regiment; the others must become auxiliary units. Then, move the Hero you picked to the general slot on your roster. You can then add any eligible auxiliary units on your roster to your new general’s regiment.
You can pick any number of units in your army that are already on a Path and pick a new Path for them to embark on.
To change a unit’s Path, remove any rank abilities gained by that unit from that Path and reduce that unit’s rank by 1. Then, pick a new Path that the unit is eligible to embark on. Finally, pick 1 of the 2 abilities for each rank on the new Path up to your unit’s new rank.
For example, if your Hero was on the Path of the Ruler and had gained the Mighty rank, if you changed their Path to the Path of the Brawler, that Hero would embark on that Path at the Elite rank. You would then pick 1 Aspiring ability and 1 Elite ability from the Path of the Brawler for that Hero.
You can either keep your emberstone shards in your vault or spend some or all of them to perform the following actions:
Each action can only be performed once per aftermath sequence. To perform an action, you must spend the number of emberstone shards shown in the Emberstone Upgrades table below and then remove that number of shards from your emberstone vault. You cannot spend more emberstone shards than you have in your vault.
Action | Emberstone Shards |
---|---|
Progress along a Path | |
Unit embarks on a Path and earns the Aspiring rank | 1 |
Unit earns the Elite rank | 2 |
Unit earns the Mighty rank | 4 |
Unit earns the Legendary rank | 6 |
Gain an enhancement, spell or prayer | |
Heroic trait | 3 |
Artefact of power | 3 |
Spell or prayer | 2 |
Recruit warriors | |
Points value of 0-100 | 2 |
Points value of 101-200 | 3 |
Points value of 201-300 | 4 |
Points value of 301-400 | 6 |
Points value of 401-500 | 8 |
Points value of 501-600 | 10 |
Points value of 601+ | 15 |
Acquire a faction terrain feature | 3 |
Create an emberstone-enhanced weapon | 2 |
Hire a Ravaged Coast Regiment of Renown | 2 |
After managing your roster and spending emberstone shards, tend to any battle wounds and battle scars your units may have suffered as per the campaign rules.